Five classroom games from one word list — dealt from real archives.
The permanent collection
Nothing on this wall is a screenshot. Every tile is the real block your students would use — spin the globe, unfold the solid, play the game, tap any word and it speaks. Lessons are stacked from these.
Five classroom games from one word list — dealt from real archives.
Cards that speak, in your voice, with translations.
Museum images with wall-label placards, license-clean.
Equations that read themselves aloud.
Data that describes itself — paste a CSV or pull a live source.
A globe you can spin 540 million years back.
Real museum scans you can hold and turn.
Solids that unfold into printable paper nets.
Two voices, played line by line.
A passage, its questions, and a voice for every word.
Choices that explain themselves.
Letters, sounds, and the words that carry them.
Drag ideas into the columns where they belong.
Build sentences from a word bank — then hear them.
Sentence frames with room to write. Nothing is collected.